wows gneisenau captain skills

As for captain skills: keep AFT for now because it buffs both AA and secondaries. The enemy player will be alerted that a bearing was taken on their ship.

Jump to: I haven't got the last two skills yet, but post 0.6.0 it won't take too long to get there with this one captain regularly running all three of these ships. The engine module upgrade should be next, with the range upgrade being taken last.To log in, select the region where your account is registeredNo boost to continuous damage in a reinforced sector.The enemy is alerted that a bearing has been taken. Her weaker-than-average anti-aircraft suite can be made more potent with Manual Fire for AA Armament, as most of her AA is concentrated in her high-caliber, long-ranged AA, which benefits significantly f



Among her drawbacks were the small number of main guns and weak horizontal armor.Hailing as the first post-World War I battleship design in the German battleship line at Tier VII, Even if choosing to focus on her secondary battery, Having learned the intended operational specifications of This step was — strictly speaking — not entirely legal. The Treaty of Versailles forbade Germany from possessing any warship in excess of 10,000 tons displacement. Fire Prevention is the recommended pick for captains focused on maximizing survivability. There's a bit of debate as to second 4 point skill particularly if you intend to keep that captain on Gnei. Action stations! Hull (B) is first priority, as it comes with a boatload more hit points and secondary guns (that also contribute to her anti-aircraft defense). In 1943, Hitler ordered the cessation of conversion work, and on 27 March 1945, she was sunk as a blockship in Gotenhafen (Gdynia) in German-occupied Poland. When it comes to German BBs, the debate is whether you spend 5 points on Manual Secondaries or 4 points on Manual AA and 1 point of BFT instead.

The repairs necessitated by the damage were so time consuming that it was determined to rebuild the ship to accommodate the 38 cm guns as originally intended. On the night of 26 February, the British launched an air attack on the ship; one bomb penetrated her armored deck and exploded in the forward ammunition magazine, causing serious damage and a large number of casualties. It seems like the majority of players use Manual Secondaries on the Bismarck, but it's about 50/50 split on skill choice for the Gneisenau and the T9 / T10. A very high-speed battleship that was close to the battle cruiser type. The greater the difference between the tiers, the greater the increase.A Warning about the risk of exposure to long-range artillery fire is displayed (shells time to target is more than 6 seconds)Decreases the airspeed of the strike aircraft, but also reduces their detectability and increases their HP when returning to the carrierIncrease the speed of torpedoes launched from both ships and aircraft by reducing torpedo rangeIncreases efficiency of self-defense armament for aircraft with rear gunnersIncreases reload speed of all armament as the ship HP is reducedWhen the engine or steering gears are incapacitated, they continue to operate but with a penaltyAccelerates repairs to the modules, firefighting, and recovery from floodingReduces reload time of torpedo tubes and servicing time of torpedo bombersMakes it possible to launch and recover the aircraft while the ship is on fire.Improves effectiveness of main guns with a caliber up to and including 139mm, secondary battery guns, and AA mountsSecondary guns only open fire at targets designated by the player.
*submits the currently shown build w/ captain level to our After this skill is mastered, the Situation Awareness (DETECTED) indicator will show the number of your opponents in the enemy team that are currently aiming at your ship with main battery guns.Reduces the risk of ship modules becoming incapacitatedAccelerates shell type switching if all main battery guns are loadedIncreases servicing speed and HP for carrier-based aircraftWhen the Catapult Fighter or Spotting Aircraft consumable is activated, an additional aircraft is launched. This skill will not work if a player is playing with an aircraft carrier.After this skill is mastered, the Situation Awareness (DETECTED) indicator will show the number of your opponents in the enemy team that are currently aiming at your ship with main battery guns.Reduces the risk of ship modules becoming incapacitatedAccelerates shell type switching if all main battery guns are loadedIncreases servicing speed and HP for carrier-based aircraftWhen the Catapult Fighter or Spotting Aircraft consumable is activated, an additional aircraft is launched. The armament of these ships consisted of three triple turrets with 283mm guns, the same caliber as those found on the The secondary armament was a mixed load out of twelve 150mm guns, mounted in four twin and four single mountings, and a dual purpose battery of seven twin 105mm guns.
Her 15-inch guns give her the capability of fighting on the same level as her peers, though she does have fewer barrels than the competition. The enemy player will be alerted that a bearing was taken on their ship. However, the airspeed of the catapult aircraft is decreasedIncreases the attack power of fighters while in combat against higher-tier aircraft.